February 19, 2013

Reflex Math

Math homework this week includes logging into a new math program to help build fluency.  Here's the site:
www.reflexmath.com

Click "Launch" in the upper right corner to get started.  I've sent home unique username and passwords for each child to use to help with monitoring their progress.  Here's a quick overview of what they should see and do once they log in.

1. Students will start by creating their own avatar.

2. Speed Cube Challenge
Every Reflex session begins with a short assessment called Speed Cube Challenge. It's

the job of Speed Cube Challenge to determine a student's level of fluency with facts and
families.
During a student’s first several sessions, Speed Cube Challenge will ask a wide range of
facts as it assesses the student’s pre-existing fluency. After this initial exploration, Speed
Cube Challenge will primarily assess how students are doing with facts that they have
recently been taught.
(You’ll notice that some of the items in the challenge only ask a student to type in a
given number. This is done so that Reflex can measure how fast a student types,
something it needs to take into account when measuring how quickly a student can
answer a given fact.)

3. Reflex Island
Students will have access to two games at first.  Additional games are unlocked with continued play.
There are many other aspects to encourage students to do their best including earning tokens, watching their "progress tree" and getting the green light to light up after meeting their daily usage requirement.

Please let me know if you have questions about the program.

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